Several of my library classes participated in the annual Hour of Code using Scratch, one of my favorite coding programs.
- Detailed step-by-step tutorials for introductory projects
- Color coded instructions and tools that make it easy for students to click on the right thing
- Flexible project ideas that give students some freedom for self-expression within the boundaries of a structured activity
- Printable activity cards so students can explore Scratch independently
- An online community for educators
It’s always interesting to see which students will cautiously follow the instructions to the letter, and which kids will use the tutorial as merely a suggestion of what can be done. I also enjoy watching them turn to one another asking “How did you do that?!?” Sometimes the most unlikely students become Scratch Masters, and it’s gratifying to watch them shine as they assist others.
If you haven’t tried Scratch yourself, it’s easy to get started with it. And I think it’s important to realize that you don’t have to know everything about Scratch to use it with your students. Over the past week I’ve learned several new things about Scratch by watching the kids experimenting with it, and I’m quick to admit “Hey, I didn’t know you could do that!” That’s how we model learning for our students, right?
If you are using Scratch already, I’d love to hear about your experience. Please leave a comment, or tweet me @LibraryLoriJune